Dungeons of Dredmor v1.0.3 cracked-THETA pc
Battle Diggles, Find Loot, Sacrifice Lutefisk to the Lutefisk God!
Long ago, the Dark Lord Dredmor was bound in the

darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows everstronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately,is you…
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known – the terrifying Swarmies, the undulatingThrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the namelessLutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors toblast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as theInterdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, allof whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated withtawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. TheDungeons of Dredmor await. Are you ready for them?
• Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longermust you press CTRL-ALT-SHIFT-x to drink a potion.
• Randomly generated dungeons entice you with the sweet, sweet promises of treasure and …things.
• Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of asea of gorgeous, potent tile-work.
• Wield the awesome power of the Anvil of Krong, lest it wield you!
• Incredibly complicated crafting system! Wieldrelics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
• Hordes of monstersnever-before-seen in a video game!
• Deploy cunning traps to defeat your foes!
• Infinite replay value: choose from a selection of mind-boggling skillsto create your character. A new gameplay experience awaits every time!
• Did we mention there’s lutefisk?
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Changes:
-Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
- Fixed: shopkeepers doing odd things when picking up and dropping itemsafter load/save, including crashing.
- Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
- Fixed: crash that just sortof happened randomly to a bunch of people, but it’s fixed now.
- Fixed: merchandise flag not cleared when you go downstairs
- Fixed: backwards conditionallogic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
- Fixed: Current ActiveSkill crossing over between new games
- Fixed: small sconce appearing where a small sconce should not appear in the bath level
- Fixed: knightly leap nowoperates in all correct chess positions.
- Fixed: shops spilling out of their rooms.
- Fixed: broken berserk description.
- Fixed: negative resistances meantthat a monster would always damage you for that amount
- Fixed: ranged weapon resistances were operating using percentages, not flat values
- Fixed: perceptionskill should not promise that you can see through walls when, in fact, it will not let you see through walls.
- Fixed: doors with wrong orientation connectingrooms.
- Fixed: Anvils of Krong spawning in hallways for no good reason
- Fixed: crash when killing Brax and then going back to loot the store.
- Fixed:auto-fill eats items if you have multiples.
- Fixed: BBQs/minifridges now maintain state across saved games.
- Fixed: Staff of fruit stops producing fruit afteryou use it on an Anvil of Krong.
- Fixed: contents of Monster Zoo are still visible even after closing a door.
- Fixed: Dread Collectors (and probably some otherstuff) spawning in walls.
- Tweaked values of Berserk skill.
- Tweaked “Duck and Cover” armour values.
- Tweaked Perception to be more useful.
-Nerfed “Obvious Fireball.” Obviously.
- Reduced Dread Collector Spawn Rate a notch.
- Ammo recovery rates for thrown weaponry and crossbow bolts nowmuch higher.
- A lot more filthy, awful tweaking.
- Permadeath now deletes your save game files on your death, as opposed to when you load the game.
- Added, andclarified, the warning text on the “Just Quit” button.
- Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
- Added theAuto-Looter 9000, by BraxCo.
- Added yet more warning text to the “Just Quit” button.
- Added automatic save support; the game will now automaticallysave before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if CrashRecovery Mode
is active.)
- Added support for total music disabling (via Steam parameter “-nomusic”.)
- Added fifty-three new achievements.
- Addedsome new crafting stuff.
- Added steak grilling.
- Added interface for key configuration.
- Added a Quick Sell interface for rapidly selling your loot to Brax.
-Added a credit for freesound.org (Thanks!)
- Rewrote the save game format so we can add items without breaking everything. (Oops.) (This may also break currentsave games, although we tried our hardest to make sure this isn’t the case.)
- Steam Overlay now works; run the game with “-opengl” as aparameter in the Steam Advanced settings to try this. (This is experimental.)
- WASD can now open doors and attack monsters. This is a toggleable behaviour.
-Smooth scaling is now saved between playthroughs.
- Added an XML based, human-readable configuration file to hold all the new options.
- Fun with AquaVitae.
This update will likely make old saves useless
System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM
FileSize:
123.32 MB

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